119                         const bool a_duplicateTextureData = 
false, 
   120                         const bool a_duplicateMeshData = 
false,
   121                         const bool a_buildCollisionDetector = 
false);
   131     unsigned int newVertex(
const double a_x = 0.0, 
   132                            const double a_y = 0.0, 
   133                            const double a_z = 0.0);
   150     unsigned int newPoint(
const unsigned int a_indexVertex0);
   174         const bool a_applyToVertices = 
false,
   175         const bool a_applyToTextures = 
false,
   176         const bool a_affectChildren = 
false);
   186     virtual void markForUpdate(
const bool a_affectChildren = 
false);
   228     virtual bool saveToFile(std::string a_filename);
   238     void scaleXYZ(
const double a_scaleX, 
const double a_scaleY, 
const double a_scaleZ);
   242         const bool a_updateCollisionDetector = 
true);
   268         const bool a_duplicateMaterialData = 
false,
   269         const bool a_duplicateTextureData = 
false, 
   270         const bool a_duplicateMeshData = 
false,
   271         const bool a_buildCollisionDetector = 
false);
   274     virtual void scaleObject(
const double& a_scaleFactor) { 
scaleXYZ(a_scaleFactor, a_scaleFactor, a_scaleFactor); }
 This class implements a 3D vector. 
Definition: CVector3d.h:88
 
This structures provide a containers for storing rendering options that are passed through the sceneg...
Definition: CRenderOptions.h:82
 
std::shared_ptr< cPointArray > cPointArrayPtr
Definition: CPointArray.h:71
 
This class implements 3D point cloud object. 
Definition: CMultiPoint.h:96
 
virtual void render(cRenderOptions &a_options)
This method renders this object graphically using OpenGL. 
Definition: CMultiPoint.cpp:737
 
virtual void createBruteForceCollisionDetector()
This method builds a brute force collision detector for this mesh. 
Definition: CMultiPoint.cpp:588
 
double m_pointSize
Display size of point. 
Definition: CMultiPoint.h:287
 
virtual bool saveToFile(std::string a_filename)
This method saves a 3D point cloud to a file. 
Definition: CMultiPoint.cpp:694
 
unsigned int newVertex(const double a_x=0.0, const double a_y=0.0, const double a_z=0.0)
This method creates a new vertex and adds it to the vertex list. 
Definition: CMultiPoint.cpp:255
 
void clear()
This method clears all points and vertices. 
Definition: CMultiPoint.cpp:369
 
void scaleXYZ(const double a_scaleX, const double a_scaleY, const double a_scaleZ)
This method scales this point cloud by using different scale factors along X, Y and Z axes...
Definition: CMultiPoint.cpp:389
 
virtual bool loadFromFile(std::string a_filename)
This method loads a 3D point cloud from a file. 
Definition: CMultiPoint.cpp:637
 
virtual void markForUpdate(const bool a_affectChildren=false)
This method invalidates any existing display lists and marks the mesh for update. ...
Definition: CMultiPoint.cpp:432
 
virtual void renderPoints(cRenderOptions &a_options)
This method renders all points. 
Definition: CMultiPoint.cpp:770
 
double getPointSize() const 
This method returns the point size. 
Definition: CMultiPoint.h:202
 
virtual ~cMultiPoint()
Destructor of cMultiPoint. 
Definition: CMultiPoint.cpp:101
 
This class implements a base class for all 2D or 3D objects in CHAI3D. 
Definition: CGenericObject.h:112
 
unsigned int newPoint(const unsigned int a_indexVertex0)
This method creates a new point by passing a vertex index. 
Definition: CMultiPoint.cpp:302
 
virtual void updateBoundaryBox()
This method updates the boundary box dimensions based on the vertices. 
Definition: CMultiPoint.cpp:531
 
unsigned int getNumPoints()
This method returns the number of stored points. 
Definition: CMultiPoint.cpp:238
 
Implements a base class for all objects. 
 
virtual void offsetVertices(const cVector3d &a_offset, const bool a_updateCollisionDetector=true)
This method shifts all vertex positions by the specified amount. 
Definition: CMultiPoint.cpp:502
 
void copyMultiPointProperties(cMultiPoint *a_obj, const bool a_duplicateMaterialData=false, const bool a_duplicateTextureData=false, const bool a_duplicateMeshData=false, const bool a_buildCollisionDetector=false)
This method copies all properties of this point cloud to another. 
Definition: CMultiPoint.cpp:151
 
virtual void createAABBCollisionDetector(const double a_radius)
This method builds an AABB collision detector for this mesh. 
Definition: CMultiPoint.cpp:609
 
virtual cVector3d getCenterOfMass()
This method computes the center of mass of this point cloud, based on vertex positions. 
Definition: CMultiPoint.cpp:212
 
virtual cMultiPoint * copy(const bool a_duplicateMaterialData=false, const bool a_duplicateTextureData=false, const bool a_duplicateMeshData=false, const bool a_buildCollisionDetector=false)
This method creates a copy of itself. 
Definition: CMultiPoint.cpp:120
 
std::shared_ptr< cVertexArray > cVertexArrayPtr
Definition: CVertexArray.h:107
 
This class defines a color using a GLfloat representation for each component. 
Definition: CColor.h:138
 
Implements color properties. 
 
virtual void setTransparencyLevel(const float a_level, const bool a_applyToVertices=false, const bool a_applyToTextures=false, const bool a_affectChildren=false)
This method sets the alpha value at each vertex and in all of my material colors. ...
Definition: CMultiPoint.cpp:453
 
cPointArrayPtr m_points
Array of points. 
Definition: CMultiPoint.h:300
 
void setPointSize(const double a_pointSize)
This method sets the point size that is used to graphically render the points. 
Definition: CMultiPoint.h:199
 
Implements material properties. 
 
cVertexArrayPtr m_vertices
Array of vertices. 
Definition: CMultiPoint.h:297
 
Definition: CAudioBuffer.cpp:56
 
virtual void scaleObject(const double &a_scaleFactor)
This method scales this object by a scale factor. 
Definition: CMultiPoint.h:274
 
bool m_showPoints
If true, then segments are displayed. 
Definition: CMultiPoint.h:284
 
unsigned int getNumVertices() const 
This method returns the number of stored vertices. 
Definition: CMultiPoint.h:140
 
void setPointColor(const cColorf &a_color)
This method sets a color for all points. 
Definition: CMultiPoint.cpp:482
 
cMultiPoint()
Constructor of cMultiPoint. 
Definition: CMultiPoint.cpp:71
 
bool removePoint(const unsigned int a_index)
This method removed a selected point. 
Definition: CMultiPoint.cpp:352
 
virtual void updateGlobalPositions(const bool a_frameOnly)
This method updates the global position of each vertex. 
Definition: CMultiPoint.cpp:410