CTexture2d.h
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1 //==============================================================================
2 /*
3  Software License Agreement (BSD License)
4  Copyright (c) 2003-2016, CHAI3D.
5  (www.chai3d.org)
6 
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8 
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37 
38  \author <http://www.chai3d.org>
39  \author Francois Conti
40  \author Dan Morris
41  \version 3.2.0 $Rev: 1869 $
42 */
43 //==============================================================================
44 
45 //------------------------------------------------------------------------------
46 #ifndef CTexture2dH
47 #define CTexture2dH
48 //------------------------------------------------------------------------------
49 #include "graphics/CColor.h"
50 #include "graphics/CImage.h"
51 #include "materials/CTexture1d.h"
52 //------------------------------------------------------------------------------
53 
54 //------------------------------------------------------------------------------
55 namespace chai3d {
56 //------------------------------------------------------------------------------
57 
58 //==============================================================================
65 //==============================================================================
66 
67 //------------------------------------------------------------------------------
68 class cTexture2d;
69 typedef std::shared_ptr<cTexture2d> cTexture2dPtr;
70 //------------------------------------------------------------------------------
71 
72 //==============================================================================
83 //==============================================================================
84 class cTexture2d : public cTexture1d
85 {
86  //--------------------------------------------------------------------------
87  // CONSTRUCTOR & DESTRUCTOR:
88  //--------------------------------------------------------------------------
89 
90 public:
91 
93  cTexture2d();
94 
96  virtual ~cTexture2d();
97 
99  static cTexture2dPtr create() { return (std::make_shared<cTexture2d>()); }
100 
101 
102  //--------------------------------------------------------------------------
103  // PUBLIC METHODS:
104  //--------------------------------------------------------------------------
105 
106 public:
107 
109  cTexture2dPtr copy();
110 
112  virtual void renderInitialize(cRenderOptions& a_options);
113 
115  virtual void renderFinalize(cRenderOptions& a_options);
116 
118  virtual void setWrapModeT(const GLint& a_wrapModeT);
119 
121  GLint getWrapModeT() const { return (m_wrapModeT); }
122 
123 
124  //--------------------------------------------------------------------------
125  // PROTECTED METHODS:
126  //--------------------------------------------------------------------------
127 
128 protected:
129 
131  virtual void reset();
132 
134  virtual void update(cRenderOptions& a_options);
135 
136 
137  //--------------------------------------------------------------------------
138  // PROTECTED MEMBERS:
139  //--------------------------------------------------------------------------
140 
141 protected:
142 
144  GLint m_wrapModeT;
145 };
146 
147 //------------------------------------------------------------------------------
148 } // namespace chai3d
149 //------------------------------------------------------------------------------
150 
151 //------------------------------------------------------------------------------
152 #endif
153 //------------------------------------------------------------------------------
This structures provide a containers for storing rendering options that are passed through the sceneg...
Definition: CRenderOptions.h:82
std::shared_ptr< cTexture2d > cTexture2dPtr
Definition: CTexture2d.h:68
virtual void reset()
This method resets all internal variables. This function should be called only by constructors...
Definition: CTexture2d.cpp:117
virtual void renderInitialize(cRenderOptions &a_options)
This method enables texturing and sets this texture as the current texture.
Definition: CTexture2d.cpp:166
virtual void renderFinalize(cRenderOptions &a_options)
This method disable texture once triangles have been rendered.
Definition: CTexture2d.cpp:353
cTexture2dPtr copy()
This method creates a copy of itself.
Definition: CTexture2d.cpp:88
This class implements a 1D texture map.
Definition: CTexture1d.h:83
virtual void setWrapModeT(const GLint &a_wrapModeT)
This method set the texture wrap mode of t.
Definition: CTexture2d.cpp:381
cTexture2d()
Constructor of cTexture2d.
Definition: CTexture2d.cpp:60
GLint m_wrapModeT
Texture wrap parameter along t (GL_REPEAT or GL_CLAMP).
Definition: CTexture2d.h:144
static cTexture2dPtr create()
Shared cTexture2d allocator.
Definition: CTexture2d.h:99
virtual ~cTexture2d()
Destructor of cTexture2d.
Definition: CTexture2d.cpp:75
Implements color properties.
virtual void update(cRenderOptions &a_options)
This method updates this texture to GPU.
Definition: CTexture2d.cpp:270
Definition: CAudioBuffer.cpp:56
This class implements a 2D texture map.
Definition: CTexture2d.h:84
Implements a 2D image data structure.
GLint getWrapModeT() const
This method returns the texture wrap mode of t.
Definition: CTexture2d.h:121
Implements 1D textures.