This class implements a shader primitive. More...
#include <CShader.h>
Public Member Functions | |
| cShader (cShaderType a_type) | |
| Constructor of cShader. More... | |
| virtual | ~cShader () |
| Destructor of cShader. More... | |
| bool | loadSourceCode (const char *a_source) |
| This method loads the shader content from a char array. More... | |
| bool | loadSourceCode (const std::string &a_source) |
| This method loads the shader content from a string. More... | |
| bool | loadSourceFile (const std::string &a_fileName) |
| This method loads the shader content from a file. More... | |
| bool | compile () |
| This method compiles a shader and display any problems if compilation fails. More... | |
| bool | isCompiled () const |
| This method returns true if shader has been compiled successfully, false otherwise. More... | |
| std::string | getLog () const |
| This method returns the log file generated from compilation. More... | |
| GLuint | getId () const |
| This method returns the shader OpenGL ID. More... | |
| std::string | getSource () |
| This method returns the source code of the shader. More... | |
| cShaderType | getType () const |
| This method returns the type of the shader. More... | |
Static Public Member Functions | |
| static cShaderPtr | create (cShaderType a_type) |
| Shared cShader allocator. More... | |
| static bool | hasOpenGLShaders (cShaderType a_type) |
| This method returns true if shaders are supported on this computer, false otherwise. More... | |
Protected Attributes | |
| cShaderType | m_type |
| Shader type (C_VERTEX_SHADER, C_FRAGMENT_SHADER, or C_GEOMETRY_SHADER). More... | |
| GLuint | m_id |
| Handle ID for the shader. More... | |
| std::string | m_source |
| The shader source code (i.e. the GLSL code itself). More... | |
| std::string | m_log |
| Log message following compilation. More... | |
| bool | m_compiled |
| If true then shader was compiled successfully, false otherwise. More... | |
This class implements the basic capabilities to load and control an OpenGL shader.
| chai3d::cShader::cShader | ( | cShaderType | a_type | ) |
Constructor of cShader.
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| bool chai3d::cShader::loadSourceCode | ( | const char * | a_source | ) |
This method loads the shader content from a char array.
| a_source | Source code. |
| bool chai3d::cShader::loadSourceCode | ( | const std::string & | a_source | ) |
This method loads the shader content from a string.
| a_source | Source code. |
| bool chai3d::cShader::loadSourceFile | ( | const std::string & | a_fileName | ) |
This method loads the shader content from a file.
| a_fileName | Filename containing source code. |
| bool chai3d::cShader::compile | ( | ) |
This method compile a shader and displays any problems if compilation fails.
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