CEffectMagnet.h
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1 //==============================================================================
2 /*
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38  \author <http://www.chai3d.org>
39  \author Francois Conti
40  \version 3.2.0 $Rev: 1869 $
41 */
42 //==============================================================================
43 
44 //------------------------------------------------------------------------------
45 #ifndef CEffectMagnetH
46 #define CEffectMagnetH
47 //------------------------------------------------------------------------------
48 #include "effects/CGenericEffect.h"
49 //------------------------------------------------------------------------------
50 
51 //------------------------------------------------------------------------------
52 namespace chai3d {
53 //------------------------------------------------------------------------------
54 
55 //==============================================================================
62 //==============================================================================
63 
64 //==============================================================================
76 //==============================================================================
78 {
79  //--------------------------------------------------------------------------
80  // CONSTRUCTOR & DESTRUCTOR:
81  //--------------------------------------------------------------------------
82 
83 public:
84 
86  cEffectMagnet(cGenericObject* a_parent);
87 
89  virtual ~cEffectMagnet() {};
90 
91 
92  //--------------------------------------------------------------------------
93  // PUBLIC METHODS:
94  //--------------------------------------------------------------------------
95 
96 public:
97 
99  bool computeForce(const cVector3d& a_toolPos,
100  const cVector3d& a_toolVel,
101  const unsigned int& a_toolID,
102  cVector3d& a_reactionForce);
103 
105  void setEnabledInside(const bool a_enabled) { m_enabledInside = a_enabled; }
106 
108  bool getEnabledInside() { return (m_enabledInside); }
109 
110 
111  //--------------------------------------------------------------------------
112  // PROTECTED MEMBERS:
113  //--------------------------------------------------------------------------
114 
115 protected:
116 
119 };
120 
121 //------------------------------------------------------------------------------
122 } // namespace chai3d
123 //------------------------------------------------------------------------------
124 
125 //------------------------------------------------------------------------------
126 #endif
127 //------------------------------------------------------------------------------
This class implements a 3D vector.
Definition: CVector3d.h:88
virtual ~cEffectMagnet()
Destructor of cEffectMagnet.
Definition: CEffectMagnet.h:89
cEffectMagnet(cGenericObject *a_parent)
Constructor of cEffectMagnet.
Definition: CEffectMagnet.cpp:61
This class implements a base class for all 2D or 3D objects in CHAI3D.
Definition: CGenericObject.h:112
void setEnabledInside(const bool a_enabled)
This method enables or disables the magnetic effect when the tool is located inside the object...
Definition: CEffectMagnet.h:105
This class implements a base class for haptic effects.
Definition: CGenericEffect.h:117
bool computeForce(const cVector3d &a_toolPos, const cVector3d &a_toolVel, const unsigned int &a_toolID, cVector3d &a_reactionForce)
This method computes the resulting force effect.
Definition: CEffectMagnet.cpp:79
Implements a base class for haptic effects.
bool getEnabledInside()
This method returns true if the magnetic effect is active when inside the object, false otherwise...
Definition: CEffectMagnet.h:108
This class implements a haptic magnetic effect.
Definition: CEffectMagnet.h:77
Definition: CAudioBuffer.cpp:56
bool m_enabledInside
If true then the magnet effect is active when the tool is located inside the object.
Definition: CEffectMagnet.h:118