CAlgorithmPotentialField.h
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1 //==============================================================================
2 /*
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38  \author <http://www.chai3d.org>
39  \author Francois Conti
40  \version 3.2.0 $Rev: 1869 $
41 */
42 //==============================================================================
43 
44 //------------------------------------------------------------------------------
45 #ifndef CAlgorithmPotentialFieldH
46 #define CAlgorithmPotentialFieldH
47 //------------------------------------------------------------------------------
50 //------------------------------------------------------------------------------
51 
52 //------------------------------------------------------------------------------
53 namespace chai3d {
54 //------------------------------------------------------------------------------
55 
56 //==============================================================================
63 //==============================================================================
64 
65 //==============================================================================
78 //==============================================================================
80 {
81  //--------------------------------------------------------------------------
82  // CONSTRUCTOR & DESTRUCTOR:
83  //--------------------------------------------------------------------------
84 
85 public:
86 
89 
92 
93 
94  //--------------------------------------------------------------------------
95  // PUBLIC METHODS:
96  //--------------------------------------------------------------------------
97 
98 public:
99 
101  void initialize(cWorld* a_world, const cVector3d& a_initialPos) { m_world = a_world; };
102 
104  virtual cVector3d computeForces(const cVector3d& a_toolPos, const cVector3d& a_toolVel);
105 
106 
107  //--------------------------------------------------------------------------
108  // PUBLIC MEMBERS:
109  //--------------------------------------------------------------------------
110 
111 public:
112 
115 
116 
117  //--------------------------------------------------------------------------
118  // PROTECTED METHODS:
119  //--------------------------------------------------------------------------
120 
121 protected:
122 
124  virtual void render(cRenderOptions& a_options) {}
125 
126 
127  //--------------------------------------------------------------------------
128  // PROTECTED MEMBERS:
129  //--------------------------------------------------------------------------
130 
131 protected:
132 
134  unsigned int m_IDN;
135 
137  static unsigned int m_IDNcounter;
138 };
139 
140 //------------------------------------------------------------------------------
141 } // namespace chai3d
142 //------------------------------------------------------------------------------
143 
144 //------------------------------------------------------------------------------
145 #endif
146 //------------------------------------------------------------------------------
This class implements a 3D vector.
Definition: CVector3d.h:88
This structures provide a containers for storing rendering options that are passed through the sceneg...
Definition: CRenderOptions.h:82
virtual cVector3d computeForces(const cVector3d &a_toolPos, const cVector3d &a_toolVel)
This method computes the next force given the updated position of the haptic device.
Definition: CAlgorithmPotentialField.cpp:83
This class implements a force algorithms for handling all haptic effects associated with objects...
Definition: CAlgorithmPotentialField.h:79
Implements basic structures for handling interaction events.
virtual void render(cRenderOptions &a_options)
This method renders the force algorithms graphically in OpenGL. (For debug purposes) ...
Definition: CAlgorithmPotentialField.h:124
cWorld * m_world
Pointer to the world in which the force algorithm operates.
Definition: CGenericForceAlgorithm.h:139
virtual ~cAlgorithmPotentialField()
Destructor of cAlgorithmPotentialField.
Definition: CAlgorithmPotentialField.h:91
This class implements a virtual world.
Definition: CWorld.h:92
cAlgorithmPotentialField()
Constructor of cAlgorithmPotentialField.
Definition: CAlgorithmPotentialField.cpp:64
This class implements a base class for modeling force rendering algorithms.
Definition: CGenericForceAlgorithm.h:84
static unsigned int m_IDNcounter
Static IDN counter for all algorithms of this class.
Definition: CAlgorithmPotentialField.h:137
This class stores a list of interaction events.
Definition: CInteractionBasics.h:133
Definition: CAudioBuffer.cpp:56
Implements a base class for force rendering algorithms.
cInteractionRecorder m_interactionRecorder
Interaction recorder.
Definition: CAlgorithmPotentialField.h:114
unsigned int m_IDN
Identification number for this force algorithm object.
Definition: CAlgorithmPotentialField.h:134
void initialize(cWorld *a_world, const cVector3d &a_initialPos)
This method initializes the algorithm by passing the start position of the haptic device...
Definition: CAlgorithmPotentialField.h:101